Sunday, August 5, 2012

Skylantis Cave

For this level I've completely designed and made everything in it Art Asset wise except the character and a couple small assets provided by Corey Pullman. The level has been revamped multiple times and still needs attention to the lighting and flow of the design itself.  The main purpose for this was to learn how to make modular models and tillable textures for a organic environment.  The textures could use more attention in adding small things like stains and more variance. but I'm pretty happy at how the turned out considering this was the first time I've dealt with this sort of project. 


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